This probably is pretty far over in the catagory of bad ideas, but...
Can I insert function ptrs into the CGL context dispatch table to
hijack OGL calls? :-)
No, this wouldn't really work. OpenGL writes some or all of function
pointers into the table on various events.
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/email@hidden