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Is there a way to get OpenGL to do linear texture-mapping?



I'm looking for a way to get OpenGL to draw a texture with linear/affine mapping and not perspective correct. The reason is that i want to render a reflection of a part of my scene. This reflection is rendered to a texture, so it is already perspective correct. If I render this reflection texture using perspective-correct texture mapping it will end up looking distorted.

Any advice appreciated.

jonas

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