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This probably is pretty far over in the catagory of bad ideas, but...
Can I insert function ptrs into the CGL context dispatch table to hijack OGL calls? :-)
(This would be sort of like overriding QD procs, but ... evil.)
I promise not to do this for shipping code...this is just for a one-off case where want to get the finished output of a very complex set of draw calls in a format I can put in a 3-d modeler.
Darrin -- Darrin Cardani - email@hidden President, Buena Software, Inc. <http://www.buena.com/> Video, Image and Audio Processing Development _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden
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