Perhaps you're using an NSOpenGLView which is issuing OpenGL calls
behind
the scenes ?
On May 10, 2005, at 5:54 PM, James W. Walker wrote:
The Breakpoints window of the OpenGL Profiler has a checkbox "Bread
on thread conflict". What does this mean? If I turn it on, it
breaks on CGLSetParameter, glViewPort, and CGLUpdateContext every
time I set up a context. I am doing all my OpenGL stuff in the
main thread.
--
James W. Walker, ScriptPerfection Enterprises, Inc.
<http://www.write-brain.com/>
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