Perhaps you're using an NSOpenGLView which is issuing OpenGL calls behind
the scenes ?
No, this is a Carbon app.
On May 10, 2005, at 5:54 PM, James W. Walker wrote:
The Breakpoints window of the OpenGL Profiler has a checkbox
"Break on thread conflict". What does this mean? If I turn it on,
it breaks on CGLSetParameter, glViewPort, and CGLUpdateContext
every time I set up a context. I am doing all my OpenGL stuff in
the main thread.