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Re: What is a "thread conflict"?



John Rosasco <email@hidden> wrote:

Perhaps you're using an NSOpenGLView which is issuing OpenGL calls behind
the scenes ?

No, this is a Carbon app.


On May 10, 2005, at 5:54 PM, James W. Walker wrote:

The Breakpoints window of the OpenGL Profiler has a checkbox "Break on thread conflict". What does this mean? If I turn it on, it breaks on CGLSetParameter, glViewPort, and CGLUpdateContext every time I set up a context. I am doing all my OpenGL stuff in the main thread.

-- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden

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References: 
 >What is a "thread conflict"> (From: "James W. Walker" <email@hidden>)
 >Re: What is a "thread conflict"> (From: John Rosasco <email@hidden>)



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