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Re: What is a "thread conflict"?





Usually indicates that CGLLockContext/UnlockContext hasn't been called when there
are more than one thread issuing GL calls.


Happen to have a test case that demonstrates this ?


The Breakpoints window of the OpenGL Profiler has a checkbox "Break on thread conflict". What does this mean? If I turn it on, it breaks on CGLSetParameter, glViewPort, and CGLUpdateContext every time I set up a context. I am doing all my OpenGL stuff in the main thread.


-- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/>


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References: 
 >What is a "thread conflict"> (From: "James W. Walker" <email@hidden>)
 >Re: What is a "thread conflict"> (From: John Rosasco <email@hidden>)
 >Re: What is a "thread conflict"? (From: "James W. Walker" <email@hidden>)



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