| |||
| [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] |
Happen to have a test case that demonstrates this ?
The Breakpoints window of the OpenGL Profiler has a checkbox "Break on thread conflict". What does this mean? If I turn it on, it breaks on CGLSetParameter, glViewPort, and CGLUpdateContext every time I set up a context. I am doing all my OpenGL stuff in the main thread.
-- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/>
_______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden
| References: | |
| >What is a "thread conflict"> (From: "James W. Walker" <email@hidden>) | |
| >Re: What is a "thread conflict"> (From: John Rosasco <email@hidden>) | |
| >Re: What is a "thread conflict"? (From: "James W. Walker" <email@hidden>) |
| Home | Archives | FAQ | Terms/Conditions | Contact | RSS | Lists | About |
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2007 Apple Inc. All rights reserved.