Does anyone know of a good summary of the commands, parameters, and
keywords used in ARB_vertex_program, ARB_fragment_program, and
ATI_text_fragment_shader? Googling "result.position and
ARB_vertex_program" lists the nice little tutorial by
UnknownStranger at devmaster.net, then the ARB resolution, then a
number of other fragmentary bits of info on the topic - the most
useful of which I found was a PDF of a PowerPoint presentation at
http://www.ce.chalmers.se/edu/course/EDA425/lectures/shaders.pdf.
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