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So here's the question part:
Does anyone know of a good summary of the commands, parameters, and keywords used in ARB_vertex_program, ARB_fragment_program, and ATI_text_fragment_shader? Googling "result.position and ARB_vertex_program" lists the nice little tutorial by UnknownStranger at devmaster.net, then the ARB resolution, then a number of other fragmentary bits of info on the topic - the most useful of which I found was a PDF of a PowerPoint presentation at http://www.ce.chalmers.se/edu/course/EDA425/lectures/shaders.pdf.
jamie _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden
| References: | |
| >A bunch of newbie questions on Shaders and where to get information (From: Rick Hoge <email@hidden>) |
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