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Re: A bunch of newbie questions on Shaders and where to get information




Jeff, James:

Thanks for the book recommendation and confirmation that reading the extension specs is worth the effort. I found a copy of Lengyel's book locally and will pick it up tonight!

Rick

On May 11, 2005, at 11:44 AM, james tittle wrote:


On May 11, 2005, at 10:12 AM, Rick Hoge wrote:


So here's the question part:

Does anyone know of a good summary of the commands, parameters, and keywords used in ARB_vertex_program, ARB_fragment_program, and ATI_text_fragment_shader? Googling "result.position and ARB_vertex_program" lists the nice little tutorial by UnknownStranger at devmaster.net, then the ARB resolution, then a number of other fragmentary bits of info on the topic - the most useful of which I found was a PDF of a PowerPoint presentation at http://www.ce.chalmers.se/edu/course/EDA425/lectures/shaders.pdf.


...there's really no substitute for the extension specs, they include all your looking for:


http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_program.txt
http://oss.sgi.com/projects/ogl-sample/registry/ARB/ fragment_program.txt
http://oss.sgi.com/projects/ogl-sample/registry/ATI/ text_fragment_shader.txt


...they may be dense, but they're also as close to definitive as you'll get!

jamie


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 >A bunch of newbie questions on Shaders and where to get information (From: Rick Hoge <email@hidden>)
 >Re: A bunch of newbie questions on Shaders and where to get information (From: james tittle <email@hidden>)



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