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Re: What is a "thread conflict"?



On May 11, 2005, at 10:02 AM, Christopher Niederauer wrote:

We are aware of an issue in the version of OpenGL Profiler that shipped with Tiger where you will sometimes "catch" false thread conflict errors around CGL calls when you use the "Break on thread conflict" feature. If you are only using one thread to talk to your carbon based OpenGL application, this "error" is likely something you can ignore.


Glad to hear it is a know issue. I am also seeing the exact same weird breaks as the OP in a single threaded carbon app.


This saves me from trying to figure out what is going on (which was on my list since I tried GL Profiler on Tiger with our latest port).


Thierry Faucounau

Senior 3D Engineer -- Zonic
http://www.zonic.co.uk/games/


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References: 
 >What is a "thread conflict"> (From: "James W. Walker" <email@hidden>)
 >Re: What is a "thread conflict"> (From: John Rosasco <email@hidden>)
 >Re: What is a "thread conflict"? (From: "James W. Walker" <email@hidden>)
 >Re: What is a "thread conflict"? (From: Christopher Niederauer <email@hidden>)



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