Is anyone doing OpenGL from Java or is it all C++/ObjectiveC here? In
particular, I'm wondering if I can combine OpenGL with other Mac
technologies such as Core Video and QuicKTime by writing some native
glue code but still doing most of the application level programming
in Java. (For example, how could I get a CGLContextObj from JOGL,
etc.?)
I'm just starting out in this area so if anyone can recommend any
more appropriate forums, or resources such as sample code for me to
look at, I'd be most grateful!
-Rolf
--
Rolf Howarth, Square Box Systems Ltd, Stratford-upon-Avon UK.
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