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Re: Java and OpenGL



JOGL is the Sun (Java) and SGI (OpenGL) approved approach to do exactly what your asking for -- OpenGL from Java. JOGL stands for Java Bindings for OpenGL. The Mac OS X download is here:

https://games-binaries.dev.java.net/build/index.html


I've written a book for beginners on using JOGL, "Learning Java Bindings for OpenGL" (available from all book stores ... yada, yada, yada). More importantly, I have several free chapters up on my site:


http://www.genedavissoftware.com/books/jogl/index.html

Hope this helps,

Gene Davis
Author and other stuff

On May 13, 2005, at 5:39 AM, Rolf Howarth wrote:

Is anyone doing OpenGL from Java or is it all C++/ObjectiveC here? In particular, I'm wondering if I can combine OpenGL with other Mac technologies such as Core Video and QuicKTime by writing some native glue code but still doing most of the application level programming in Java. (For example, how could I get a CGLContextObj from JOGL, etc.?)

I'm just starting out in this area so if anyone can recommend any more appropriate forums, or resources such as sample code for me to look at, I'd be most grateful!

-Rolf
--
Rolf Howarth, Square Box Systems Ltd, Stratford-upon-Avon UK.
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 >Java and OpenGL (From: Rolf Howarth <email@hidden>)



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