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implementing Cg



To everyone and anyone on the list,

I'm a newbie to OpenGl and want to learn how to
program.

I downloaded the Cg toolkit for Mac from NVidia's Web
site. I also have the book "The Cg Tutorial" by
Fernando and Kilgard published by NVidia.

I may seem completely ignorant, but I can't figure out
how to use the toolkit. NVidia's Web site tells which
folder from the download contains the compiler, but
there's only a UNIX window in that folder.

I would guess that I can use the toolkit in XCode but
I don't know how to set it up. Perhaps I need to learn
a little more about C or C++.

Is there anyone that can help? Any ideas would be
greatly appreciated.

Thanks for your help.

Peter
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