If you want better compatibility, you can try
ARB_fragment_program and ARB_vertex_program, although
this requires Radeon9500 or later (in the case of ATI)
or GeforceFX or later in the case of Nvidia.
--- Rick Hoge <email@hidden> wrote:
[...]
> On my system, the example projects that ship with
> Shader Builder all
> seem to use ATI_text_fragment_shader is the fragment
> language. The
> work fine, but I realized all my systems have ATI
> cards.
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