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Re: OpenGL and Tiger



OK Shawn,
I send this email to the OpenGL list only.
I list here my equipment and OpenGL parameters.
Maybe I forgot to set some parameter. I hope.

---------------------------------------------
CPU:
    Dual 2 GHz PowerPC G5
    2 GB DDR SDRAM
    Mac OS X Tiger build 8A428
    
Video Card:
    Model:      ATI Radeon 9800 OpenGL Engine
    Vendor:     ATI Technologies Inc.
    Version:    1.5 ATI-1.4.0

Display:
    Size:                       1680 x 1050
    Depth:                      32
    Refresh:                    Not Reported (usually 60 FPS)
    Full Screen Capable:        YES
    VRAM:                       256 MB
    VRAM free:                  248 MB
    Max Texture Units:          8
    Max Texture Size:           2048
    Max 3D Texture Size:        512
    Max CubeMap Texture Size:   2048

GL Pixel Format:
    RendererID      0x21804
    AuxBuffers      0
    DoubleBuffer    1
    ColorSize       32
    AlphaSize       8
    DepthSize       32
    StencilSize     0
    AccumSize       32
    ScreenMask      1
    AllRenderers    0
    Stereo          0
    MinimumPolicy   0
    MaximumPolicy   0
    OffScreen       0
    FullScreen      0
    SingleRenderer  1
    NoRecovery      0
    Accelerated     1
    ClosestPolicy   0
    Robust          0
    BackingStore    0
    Window          1
    MultiScreen     0
    Compliant       1

GL Context Parameters:
    SwapRectangle           0,0 0x0
    SwapRectangleEnable     0
    RasterizationEnable     1
    SwapInterval            1
    SurfaceOrder            0
    SurfaceOpacity          1
    StateValidation         0

My OpenGL window is a standard window has
    Title Bar
    Buffered
    Deferred
    Has Shadow

It contains NSOpenGLView. In my subclass NSOpenGLView implementation,
the method - (BOOL)isOpaque { return YES; }

I compiled my app using Xcode 2.0. I created my original project with XCode
1.1, then when I opened the project with XCode 2.0 at the first time, I
simple pressed OK to update it. No other changes.
---------------------------------------------

Please let me know whether you need some data more.
If no error will jump to your attention, I will ask <email@hidden>.
Thank you.

Best Regards
-- 
Lorenzo
email: email@hidden

> From: Shawn Erickson <email@hidden>
> Date: Mon, 16 May 2005 08:56:56 -0700
> To: Lorenzo <email@hidden>
> Cc: Cocoa-Dev List <email@hidden>, Mac-OpenGL OpenGL
> <email@hidden>, quartz-dev List <email@hidden>
> Subject: Re: OpenGL and Tiger
> 
> 
> On May 16, 2005, at 8:40 AM, Lorenzo wrote:
> 
>> Thank you Shaun and Mike.
>> 
>> The Shaun's solution almost works but now a new problem occurs.
>> When another window occludes my OpenGL window, even partially,
>> well, now my
>> animation runs at a higher speed. Too much. It is not synchronized
>> anymore
>> with the display refresh rate. My app it's supposed to run at the
>> display
>> refresh rate, so I can get the max smooth quality. So the Shaun's
>> solution
>> as it is actually, is not useful for me.
>> 
>> Yes, Mike. You are right, it's better to avoid bad surprises to the
>> users,
>> ... but how to fix this problem?
>> I cannot put another application's window over my application
>> window. If I
>> do, this top application runs very very slowly. For example, I
>> cannot drag a
>> file onto my application because once I open a Finder window over
>> my OpenGL
>> application window, the Finder gets stuck. Opening a subfolder
>> requires 10
>> seconds... tipyng a text string other 10 seconds. Selecting a
>> string on my
>> XCode window requires 5 seconds about...
>> I cannot sell my application this way. And I invested many months
>> in this
>> project. The problem never occurred with Panther, so please let me
>> know how
>> to workaround the problem.
> 
> I would file a defect with Apple and consider contacting DTS [1] if
> you want Apple to help you directly on this issue (likely get you to
> any possible work around more quickly).
> 
> As I noted earlier I don't see this issue (the one you outline above)
> so please outline what hardware is involved in your testing. I have a
> feeling it is ATI or possibly single CPU related. Please feel free to
> fire me a copy of something that you want tested on my setup here.
> 
> (again may I suggest we take this to just one list, as it is now we
> have 3 separate threads taking place on thread separate mailings list
> each with a different mix of messages... sounds like the quartz list
> or opengl list would be best)
> 
> -Shawn
> 
> [1] <http://developer.apple.com/technicalsupport/index.html>

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 >Re: OpenGL and Tiger (From: Shawn Erickson <email@hidden>)



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