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On May 16, 2005, at 8:12 AM, Scott Ahten wrote:
I can set a prefs value and MacFOH will utilize CVDisplayLink instead of SKWDisplay VBL sync. The results of profiling using the same setup and realtime analyzer document are: CVDisplayLink Tiger 10.4.1 CGS Beam Sync enabled 4.93% OpenGL glFlush 410 µS SKWDisplay Tiger 10.4.1 CGS Beam Sync enabled 3.88% OpenGL glFlush 256 µS CVDisplayLink Tiger 10.4.1 CGS Beam Sync disabled 3.00% OpenGL glFlush 128 µS SKWDisplay Tiger 10.4.1 CGS Beam Sync disabled 2.87% OpenGL glFlush 107 µS SKWDisplay Panther 10.3.9 1.32% OpenGL glFlush 62 µS
So far, it does not improve performance, in fact it is quite the opposite. Its implementation needs to be rethought.
I think introducing blocking to anything (especially something that didn't previously block) is generally a bad idea, unless it's a specific API designed to block. Completion callbacks would be better, and allow developers to elect their use. I designed an API for rendering management that is superior IMO, and it would be great to incorporate it into OpenGL/CGS/CV so everything would enjoy the same high performance and low latency as MacFOH (under Panther). Until these glaring Tiger/CGS bugs are resolved, I'm staying with Panther, and will continue to recommend that my users resist upgrading. Dual-monitor window dragging on Tiger is currently so pathetic that I can't even read the window contents because it jitters so badly when windows cross the screen boundary. Previous seeds in the range 393-414 provided substantially better performance, then it was broken again. -- Shaun Wexler MacFOH "Intellectuals solve problems, geniuses prevent them." - Albert Einstein |
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| References: | |
| >Re: OpenGL and Tiger (From: Lorenzo <email@hidden>) | |
| >Re: OpenGL and Tiger (From: Shaun Wexler <email@hidden>) | |
| >Re: OpenGL and Tiger (From: Shaun Wexler <email@hidden>) | |
| >Re: OpenGL and Tiger (From: Shaun Wexler <email@hidden>) |
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