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Re: OpenGL and Tiger



On May 14, 2005, at 11:48 AM, Shaun Wexler wrote:

This is a very real problem, and affects graphics performance for most app's. In profiling, glFlush() takes approx 5 times longer to complete on Tiger vs. Panther. Window dragging is slower, and drops to 1/3 speed or less when a window spans more than one display, and on my Radon 9000 is slower on the non-main display. It's as if CGS is attempting to force VBL sync "again", competing with other sync API's. Several bugs filed. I'd post the #'s but Radar is currently down.

I found a partial solution to the slowdown of occluded GL surface drawing. If you perform glFlush in the CVDisplayLink callback, without prior lFlushRenderAPPLE(), drawing latency will be 1 extra frame but at full VBL without the occlusion slowdown, though it tears (ie auto beam-sync doesn't work well). Best solution under Tiger so far, but still poor performance.
--
Shaun Wexler
MacFOH
http://www.macfoh.com



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References: 
 >OpenGL and Tiger (From: Lorenzo <email@hidden>)
 >Re: OpenGL and Tiger (From: Shawn Erickson <email@hidden>)
 >Re: OpenGL and Tiger (From: Shaun Wexler <email@hidden>)



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