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Is it possible to address using non-power of 2 coordinates (texRECT) in a shader ? I have a pbuffer which is of type GL_TEXTURE_RECTANGLE_EXT -- if you can't use non-power of 2 texture coordinates, can I use 0.0 to 1.0 in an ATI_text_fragment_shader shader to texture from it?
I'm using integer texture coordinates just fine...
-Keith
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| References: | |
| >ATI_text_fragment_shader (From: Simon Clarke <email@hidden>) |
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