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Re: please post GLSL software rendering example




On May 17, 2005, at 4:02 PM, email@hidden wrote:

I understand it's possible to use the floating-point
software renderer to run GLSL projects. For the purpose
of learning GLSL, that's probably good enough. It seems
that the only way to create a windowed drawable area for
GLSL is by using AGL. Unfortunately, I don't know AGL and
the documentation in the ADC Reference Library is no good
as a tutorial. I couldn't find any tutorials on the Internet
either. Could somebody please post source code snippets, or
a packaged Xcode project, demonstrating the creation of a
GLSL-capable OpenGL context and drawable area.

Ok I posted some to your computer, consider the following... <file:///Developer/Examples/OpenGL/Cocoa/GLSLShowpiece>

Or pull down some from Apple...
<http://developer.apple.com/samplecode/GraphicsImaging/idxOpenGL- date.html>


For example to understand AGL...
<http://developer.apple.com/samplecode/GLCarbonAGLWindow/ GLCarbonAGLWindow.html>


Also note AGL is not your only option...
<http://developer.apple.com/qa/qa2001/qa1269.html>

Also did you see the following application?
<file:///Developer/Applications/Graphics%20Tools/OpenGL%20Shader% 20Builder.app>


-Shawn

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