I understand it's possible to use the floating-point
software renderer to run GLSL projects. For the purpose
of learning GLSL, that's probably good enough. It seems
that the only way to create a windowed drawable area for
GLSL is by using AGL. Unfortunately, I don't know AGL and
the documentation in the ADC Reference Library is no good
as a tutorial. I couldn't find any tutorials on the Internet
either. Could somebody please post source code snippets, or
a packaged Xcode project, demonstrating the creation of a
GLSL-capable OpenGL context and drawable area.
Ok I posted some to your computer, consider the following...
<file:///Developer/Examples/OpenGL/Cocoa/GLSLShowpiece>
Also did you see the following application?
<file:///Developer/Applications/Graphics%20Tools/OpenGL%20Shader%
20Builder.app>
-Shawn
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