Thank you everybody. You have opened my eyes. :)
I can't believe how I've totally missed the
GLSLShowpiece demo. To my excuse: I'm on Tiger
since two weeks only and I'm sure this demo was
not there in Xcode 1.5.
Thanks again.
Happy coding!
Berk
> Fellow Mac developers,
>
> I understand it's possible to use the floating-point
> software renderer to run GLSL projects. For the purpose
> of learning GLSL, that's probably good enough. It seems
> that the only way to create a windowed drawable area for
> GLSL is by using AGL. Unfortunately, I don't know AGL and
> the documentation in the ADC Reference Library is no good
> as a tutorial. I couldn't find any tutorials on the Internet
> either. Could somebody please post source code snippets, or
> a packaged Xcode project, demonstrating the creation of a
> GLSL-capable OpenGL context and drawable area.
>
> Thanks in advance.
>
> Berk Ozer
> Columbus, Ohio
> www.macinit.com
>
> _______________________________________________
> Do not post admin requests to the list. They will be ignored.
> Mac-opengl mailing list (email@hidden)
> Help/Unsubscribe/Update your Subscription:
> http://lists.apple.com/mailman/options/mac-opengl/email@hidden
>
> This email sent to email@hidden
>
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/email@hidden
This email sent to email@hidden