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Re: Trouble with textures and OpenGL Profiler on Tiger



Make sure you stop at a breakpoint in OpenGL Profiler before trying to click on the texture ids in the resource viewer, similar to looking at the buffers (ie Back / Depth, etc). One other thing to note: Profiler 3 has gotten rid of the "Collect Resources" button and can now see textures that were generated before you attached to it :-)

Chris


On May 18, 2005, at 4:36 PM, Robert Grant wrote:


My app animates images using OpenGL 2D textures (I chop the image up and mipmap it etc). I use client storage to avoid big uploads - all the usual stuff. App works great on Jaguar and Panther - any size image - whatever.

However on Tiger users are have trouble with large images (2000x3000 pixels) - the textures are all corrupted - looks like a row bytes issue or something.

Anyway I thought I'd get out trusty OpenGL Profiler to have a look at the textures and the mipmapping - but the Resource window is acting up. All the textures are labelled in red and when I click on one I get a texture size of 1x1 and no texture.

This is happening even when the app is working correctly - meaning producing clean output (using smaller 1500x1000 images)

So any suggestions on either of these issues?

Thanks,

Robert.



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