On ATI Rage128, Radeon 7000, Radeon 7200/7500, Geforce 3, Geforce4MX,
Geforce4Ti vertex program are using the Apple software renderer (seen with
MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0)
Since GLSL is shipping for Apple Software renderer, so why not enabling
GLSL with vertex shader only for thoses renderers ?
Like having GL_ARB_shading_language_100 and GL_ARB_vertex_shader but not
GL_ARB_fragment_shader.
Performance wise, it would perform at the same speed than
GL_ARB_vertex_program, but using the high-level language benefit.
Of course, for GeforceFX, Radeon 8500 or better, thoses extensions won't
be enabled.
Is it something planned ?
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