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Re: Custom Cocoa OpenGL tutorial



Hi,

I had a similar problem after installing the last quicktime update (the Sound.k.h wasn't available anymore), so I ran the update once again and it worked. Maybe this relates to your problem.

Matthias

On May 27, 2005, at 11:38 PM, Chris Outwin wrote:

After checking the archives, I'd like to ask about an error I receive when trying to compile the Custom Cocoa OpenGL tutorial.

http://developer.apple.com/samplecode/Custom_Cocoa_OpenGL/Custom_Cocoa_OpenGL.html

The tutorial has the following requirements: Runtime Requirements: Carbon (both 9 and X) ProjectBuilder and InterfaceBuilder.

I am using Xcode 1.5 with OS X 10.3.9.

The error I receive is: <x-tad-smaller>BasicOpenGLView.m:45: CarbonSound/CarbonSound.h: No such file or directory
(The error is shown on the line which includes </x-tad-smaller>
#import "BasicOpenGLView.h" of the BasicOpenGLView.m file.)<x-tad-smaller>

Sound.k.h is shown in red in the Carbon.framework headers after compiling. The Finder shows this file at the path: Macintosh HD / Developer / Headers/ FlatCarbon / Sound.k.h on my computer.

Thank you for your help.

Chris
</x-tad-smaller>
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Matthias Milczynski
Student of Computer & Science
Faculty of Technology
Bielefeld University
Germany
KTH-ID: 791208-A473
Mobile:+49 174 35885432
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References: 
 >Custom Cocoa OpenGL tutorial (From: Chris Outwin <email@hidden>)



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