I'm just now starting to play around with Shader Builder and GLSL and
I'm trying to just write a pass-through shader with multiple textures
to start.
What is it that I need to do in regards to getting a texture
sampler. Since these are named from code, I was wondering if SB had
some default name specified that I could use in the lookup.
I also don't recall seeing any generic way to access this by texture
unit in the orange book.
Thanks.
-------------------
Tobias Ford...
tobias1482 'at' mac.com
tford 'at' soe.sony.com
-------------------
Programmer @ SOE Austin for Star Wars Galaxies
She's so swishy in her satin and tat
In her frock coat and bipperty-bopperty hat
Oh God, I could do better than that
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