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To the best of my knowledge the program below should pass through the second unit texture, but It's always using the first texture.
uniform sampler2D texture0; uniform sampler2D texture1;
-Keith
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| References: | |
| >Re: Motion Blur at 30 fps (From: Lorenzo Puleo <email@hidden>) | |
| >GLSL texture lookups in shader builder (From: tobias ford <email@hidden>) | |
| >Re: GLSL texture lookups in shader builder (From: Geoff Stahl <email@hidden>) | |
| >Re: GLSL texture lookups in shader builder (From: tobias ford <email@hidden>) |
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