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Re: GLSL texture lookups in shader builder



Thanks! That was all that I needed. Where was this documented?

dunno, I figured it out on my own.

Also, Shader Builder actually crashes a lot for me when using the software renderer. Is this standard or just me and my powerbook?

Not just the software renderer. It's just OpenGL Shader Builder, unusably buggy as it always has been.


-Keith

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References: 
 >Re: Motion Blur at 30 fps (From: Lorenzo Puleo <email@hidden>)
 >GLSL texture lookups in shader builder (From: tobias ford <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: Geoff Stahl <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: tobias ford <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: Keith Bauer <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: tobias ford <email@hidden>)



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