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Re: GLSL texture lookups in shader builder
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Re: GLSL texture lookups in shader builder



Please file bug report(s) (you can paste them all into one bug if you like). Some instability is known but I have not seen 15 in an evening.

We do know about the lack of docs on Shader Builder.

Also, expect some GLSL sample code which may help you as soon as DTS can get it posted (I have already forwarded it to them for posting).

Geoff Stahl
3D Software Engineer
Apple

On May 31, 2005, at 12:26 AM, tobias ford wrote:

My question was more directed to Shader Builder. I had caught this in the orange book but it wasn't obvious as to how this related to Shader Builder. It would be nice if there was either some documentation or a panel that would have pointed this out.

But at the same time it could just be me :) I've spent the last year+ dealing with collision/physics systems, I'm rusty and playing catch-up.

As a side (and this isn't an attack), SB crashes a lot. Tonight alone, I've sent in ~15 crash reports. Is this known? Is this going to be addressed? I realize that resources are limited. I'm just curious because so far, the new version seems to be a fairly nice tool with a lot of potential. At the same time, it's no where as annoying as working on the PS3 :)

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References: 
 >Re: Motion Blur at 30 fps (From: Lorenzo Puleo <email@hidden>)
 >GLSL texture lookups in shader builder (From: tobias ford <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: Geoff Stahl <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: tobias ford <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: Keith Bauer <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: tobias ford <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: Geoff Stahl <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: tobias ford <email@hidden>)



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