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Re: GLSL texture lookups in shader builder



On May 31, 2005, at 10:51 AM, Geoff Stahl wrote:

Please file bug report(s) (you can paste them all into one bug if you like). Some instability is known but I have not seen 15 in an evening.

rdar://4134552 - Crashes when the entire Vertex or Fragment program is commented out


Also, expect some GLSL sample code which may help you as soon as DTS can get it posted (I have already forwarded it to them for posting).

There are a number of examples at http://3dshaders.com - the same examples that come with "OpenGL Shading Language" (the Orange Book).
--
Reality is what, when you stop believing in it, doesn't go away.
Failure is not an option. It is a privilege reserved for those who try.


David Duncan

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References: 
 >Re: Motion Blur at 30 fps (From: Lorenzo Puleo <email@hidden>)
 >GLSL texture lookups in shader builder (From: tobias ford <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: Geoff Stahl <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: tobias ford <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: Keith Bauer <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: tobias ford <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: Geoff Stahl <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: tobias ford <email@hidden>)
 >Re: GLSL texture lookups in shader builder (From: Geoff Stahl <email@hidden>)



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