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Re: Performance hit with GL_TEXTURE_RECTANGLE_EXT & S3TC textures



I assume these textures are a multiple of 4 in each dimension ?

From: Jonathan del Strother <email@hidden>
Date: May 31, 2005 7:15:38 AM PDT
Subject: Re: Performance hit with GL_TEXTURE_RECTANGLE_EXT & S3TC textures


Thanks for the suggestion, but these are already pre-compressed.

On 31 May 2005, at 13:47, Sébastien Métrot wrote:



Hi Jon,

I believe you'll have to precompress the textures. When you upload an uncompressed texture to a ST3C opengl texture the driver needs to compress it and it take a lot of time. You can either use a program to compress your textures offline and store them in ST3C format so that the driver will only have to copy the data in VRAM, or you can upload uncompressed textures and then force their use in a hidden first frame to insure that they are correctly compressed by the driver, then all the other frames shouldn't have any compression penalty.

Hope this helps,

Sebastien


Jonathan del Strother wrote:




I'm using S3TC textures, loaded with glCompressedTexImage2D.   Ideally, I'll like to load them to the GL_TEXTURE_RECTANGLE_EXT  target - a number of my other textures are rectangular, so it  simplifies things if I can assume everything I'm drawing is  rectangular...

However, I'm seeing a big performance hit the first time each S3TC  rect. texture is drawn to the screen, which doesn't seem to exist if  I use GL_TEXTURE_2D textures.  According to Shark, a lot of time is  being spent in glgProcessColor, from this call chain:


    0.0%    28.7%    GLEngine    glBegin_Exec
    0.0%    28.6%    ATIRadeon9700GLDriver    gldUpdateDispatch
    0.0%    28.0%    ATIRadeon9700GLDriver    gldPageoffBuffer
    0.0%    28.0%    ATIRadeon9700GLDriver    gldGetTextureLevel
    0.0%    28.0%    ATIRadeon9700GLDriver    gldGetTextureLevel
    25.7%    25.7%    libGLImage.dylib    glgProcessColor (GLDPixelMode const*, GLGOperation const*, unsigned long)



Is there anything that I can do about this, or am I stuck with 2D  textures?

Cheers,
Jon


____________________________________ _ _ _
John Rosasco     OpenGL    Apple Computer Inc.


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 >Re: Performance hit with GL_TEXTURE_RECTANGLE_EXT & S3TC textures (From: Jonathan del Strother <email@hidden>)



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