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I looked into this further and spoke to ATI. We should be generating an invalid enum in the framework when attempting to use compressed textures with the rectangle target. It's not supported in the driver and is documented as such: * What is the status of the use of texture compression in conjunction with this extension? While texture compression is not specifically precluded, certain compression schemes are incompatible with rectangular textures thus compressed internal textures formats, in general, are not supported with this extension. - (3.8.3, pg. 129) "Compressed Texture Images"
Add the following paragraph after the second paragraph in the section, which introduces the CompressedTexImage<n>DARB commands:
"The error INVALID_ENUM is generated if the target parameter to one of the CompressedTexImage<n>DARB commands is TEXTURE_RECTANGLE_EXT." Add the following paragraph after introducing the CompressedTexSubImage<n>DARB commands: "The error INVALID_ENUM is generated if the target parameter to one of the CompressedTexSubImage<n>DARB commands is TEXTURE_RECTANGLE_EXT." Did you check the glError() state after making the call to glCompressTexImage2D ? |
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| References: | |
| >Re: Performance hit with GL_TEXTURE_RECTANGLE_EXT & S3TC textures (From: Jonathan del Strother <email@hidden>) | |
| >Re: Performance hit with GL_TEXTURE_RECTANGLE_EXT & S3TC textures (From: John Rosasco <email@hidden>) | |
| >Re: Performance hit with GL_TEXTURE_RECTANGLE_EXT & S3TC textures (From: Jonathan del Strother <email@hidden>) |
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