Mark Sibly:
>
> Ok, I got shader builder going, and I quite like it - esp. the ASM output!
>
> This shows that the vertex shader with 'non-const' array indexing is
> indeed more complex than the one with const indexing, as expected.
>
> But 4 times slower?!?
>
> I guess it's possible - is there anyway to determine if emulation is in
> fact being used?
Use GLSLEditorSample - /Developer/Examples/OpenGL/Cocoa/GLSLEditorSample
The fields marked Vertex: and Fragment: in the Rendering window will
show you if you drop into software mode. You can also force software
rendering.
--
Jens Ayton
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