> Ok, I got shader builder going, and I quite like it - esp. the ASM output!
> This shows that the vertex shader with 'non-const' array indexing is
> indeed more complex than the one with const indexing, as expected.
> But 4 times slower?!?
> I guess it's possible - is there anyway to determine if emulation is in
> fact being used?
Use GLSLEditorSample - /Developer/Examples/OpenGL/Cocoa/GLSLEditorSample
The fields marked Vertex: and Fragment: in the Rendering window will
show you if you drop into software mode. You can also force software
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden