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Re: float contexts and glCompressedTexImage2D
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Re: float contexts and glCompressedTexImage2D




On Aug 16, 2006, at 7:37 PM, Tobias Ford wrote:

has anyone used glCompressedTexImage2D with a float buffer? I'm getting mostly black textures when doing so. Non compressed textures look correct with the float buffer and glCompressedTexImage2D is working correctly when using a standard context.

Has anyone seen this work correctly?

What compressed texture format are you using? I don't know of any that work with float textures.


Richard
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References: 
 >float contexts and glCompressedTexImage2D (From: Tobias Ford <email@hidden>)



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