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I've been digging through the archives a bit, and I still can't seem to get a good screen capture on an intel machine. The colors come out looking weird. I used the glgrab.c code found in this article. http://lists.apple.com/archives/cocoa-dev/2005/Aug/msg00901.html I changed the GL_UNSIGNED_INT_8_8_8_8_REV to GL_UNSIGNED_INT_8_8_8_8, but I still get funky colors. I even went in and manually swapped bytes in the swizzle routine to see if I could get a combination that worked, but that was a no go. I also tried adding a GL_UNPACK_SWAP_BYTES in there, but that didn't help either. The code works fine on a PPC. Is there an xcode option that I need to set to get this to work on an intel? Any other things that I could try to get a screen capture with the correct colors? Thanks in advance -Thorrin "Everyone is allergic to giant rocks hitting them in the head!" -Thorrin's elf chick after casting a 'meteor swarm' spell ;) ____________________________________________________________________________________ Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/newmail_tools.html _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
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