I've been digging through the archives a bit, and I
still can't seem to get a good screen capture on an
intel machine. The colors come out looking weird. I
used the glgrab.c code found in this article.
http://lists.apple.com/archives/cocoa-dev/2005/Aug/msg00901.html
I changed the GL_UNSIGNED_INT_8_8_8_8_REV to
GL_UNSIGNED_INT_8_8_8_8, but I still get funky colors.
I even went in and manually swapped bytes in the
swizzle routine to see if I could get a combination
that worked, but that was a no go. I also tried
adding a GL_UNPACK_SWAP_BYTES in there, but that
didn't help either.
The code works fine on a PPC. Is there an xcode option
that I need to set to get this to work on an intel?
Any other things that I could try to get a screen
capture with the correct colors?
Thanks in advance
-Thorrin
"Everyone is allergic to giant rocks hitting them in the head!"
-Thorrin's elf chick after casting a 'meteor swarm' spell ;)
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