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| Can you send the code that sets this shader up? Have you tried glValidateProgram? My guess is that you have both uniform samplers set to the same value (after link both will point to tex unit 0) - Nick On May 17, 2007, at 1:00 PM, Greg Keech wrote:
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| >shaders and projected depth maps (From: Greg Keech <email@hidden>) | |
| >Re: shaders and projected depth maps (From: "Wesley Smith" <email@hidden>) | |
| >Re: shaders and projected depth maps (From: Greg Keech <email@hidden>) |
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