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Point Sprites Freezing OSX



Hi again,
I'm on a point sprites kick right now and have come across some
behavior that completely locks my system up forcing me to do a hard
reboot.  I'm rendering point sprites with coord_replace and shader
point size enabled.  Don't know if that makes a difference, but it's
worth mentioning.  If I render > 6000 (give or take a few thousand)
point sprites, my system seizes up and I get the beach ball.  I can
move my mouse but I have no keyboard interaction nor mouse click
ability.  This has happened about 20 times today.  I can't think of
any time I've ever had to reboot OSX 20 times in a month much less one
day.  I'm really frustrated about this.  Has anyone experienced
anything similar?

I'm on OSX 10.4.8 intel imac with radeon x1600.

Also, I'd appreciate any comments on the lack of point sprite support
on a Radeon 9700.  I posted about this earlier in the week.  The same
code I'm using on the x1600 fails miserably on the 9700 despite the
extension be listed as supported.

thanks,
wes
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