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Re: Multiple Bezier Surfaces



Quoting email@hidden:

> I am trying to render multiple Bezier surfaces however I have having  
> depth problems.  To render one piece I am using the code...
> 
> 	glPushMatrix();
> 	glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4,
> 			0, 1, 12, 4, &upperPosCtrlPoints[0][0][0]);
> 	glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0);
> 	glEvalMesh2(GL_FILL, 0, 20, 0, 20);
> 	glPopMatrix();
> The second piece that I render always shows through the first piece.   
> I am certain I have the normals facing the right direction. In my  
> init method I have GL_DEPTH_TEST and GL_MAP2_VERTEX_3 enabled, as  
> well as GL_AUTO_NORMAL and back face culling.  Any thoughts would be  
> welcome!

Does your context have a depth buffer?  You have to ask for one when you create 
the context.  Forgetting is a common mistake.  Also see the OpenGL FAQ:
  http://opengl.org/resources/faq/technical/depthbuffer.htm

-- 
Derek Ledbetter
email@hidden
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