Awesome! That worked! I had feared that the solution to this was
going to be a major pain, but that single line of code fixed it.
Thanks!
-Brian
On May 23, 2007, at 4:01 AM, Adam Zegelin wrote:
Call aglSetInteger with AGL_SURFACE_OPACITY and a value of 0 to
make the AGL surface transparent. Then clear the window backbuffer
using CG to make the window transparent.
__________________________________________________________
Brian Greenstone
President & CEO email@hidden
Pangea Software, Inc. http://www.pangeasoft.net
12405 John Simpson Ct. voice/fax: (512)266-9991
Austin, TX 78732
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