I noticed that GL_ARB_occlusion_query fails on my Mac Pro w/ Nvidia
7300 GPUs on 10.4.9, whereas it works on a Mac Book Pro. More
specific, the function call
always returns 0 for pixels_written on the Mac Pro when rendering to
a floating-point FBO w/ a GL_DEPTH_ATTACHMENT_EXT (targeting some
GPGPU stuff). On the other hand, the Mac Book Pro returns the correct
value.
Is this a known bug? Is there a workaround for this?
Thanks,
-Phil
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