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As John suggested, FBOs are the best-practice way to do offscreen rendering in OpenGL.... unless, perhaps, you need to render a really large image for high-resolution printing or export. An FBO tends to have a much smaller maximum viewport size than the Apple software renderer. If you have to tile an image and render in multiple passes, that can more than offset the speed gain of hardware rendering.
| References: | |
| >Most efficient method of offscreen rendering (From: Brian Greenstone <email@hidden>) | |
| >Re: Most efficient method of offscreen rendering (From: John Rosasco <email@hidden>) |
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