| |||
| [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] |
| Hello, I would be interested to hear what others have to say as well. I was planning on doing this with my app as well, but fast screen drawing related to a mouse event is very important to me. I only know what I have read in the Apple docs about this so I can't add anything, but would comment that I would like to hear what others have to see. Is it possible you are creating and destroying the thread on each render pass and not just reusing the initial thread? This is some thread behavior that I could see might cause this to happen. Matt Veenstra tribalmedia On May 28, 2007, at 3:29 AM, Christopher Hunt wrote:
|
_______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden This email sent to email@hidden
| References: | |
| >Interesting catch-up behaviour with GL multi-threading (From: Christopher Hunt <email@hidden>) |
| Home | Archives | FAQ | Terms/Conditions | Contact | RSS | Lists | About |
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2007 Apple Inc. All rights reserved.