Hello,
I am trying to use a modern Mac OS X approach to texture map frames of a QT
movie onto a gluSphere.
Here is what I do.
- I grab the frames with QTVisualContextCopyImageForTime
- I then create and setup the OpenGL texture
with CVOpenGLTextureCacheCreateTextureFromImage
- I can then happily map to GL_QUADS and such but I cannot then map to a glu
quadratic (gluSphere)
It seems gluSphere only lets us map a power of 2
texture. CVOpenGLTextureCacheCreateTextureFromImage
returns a non power of 2 texture. Does anyone know another way to get
texture data from QTVisualContextCopyImageForTime for
glTexture2D or such. Would I have to go back to a GWorld to try and do this
and create a power of 2 texture?
Is there a way to use gluSphere with a non power of 2 texture. I am not
sure I know my math well enough to create my own sphere and handle my own
mapping.
Any other ideas?
Matt Veenstra
tribalmedia.com
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/email@hidden
This email sent to email@hidden