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Re: Mapping movie on to sphere



If you really want to use gluSphere to draw your sphere, you can use the GL_TEXTURE matrix to glScale by the actual dimensions of the rectangle texture. I also recommend if you are going to use gluSphere to put it in a display list (so that you avoid the sphere calculation that is done by gluSphere on subsequent frames).

Chris

On May 28, 2007, at 8:38 PM, Matthew Veenstra wrote:

	Hello,

I am trying to use a modern Mac OS X approach to texture map frames of a QT movie onto a gluSphere.

Here is what I do.

- I grab the frames with QTVisualContextCopyImageForTime
- I then create and setup the OpenGL texture with CVOpenGLTextureCacheCreateTextureFromImage
- I can then happily map to GL_QUADS and such but I cannot then map to a glu quadratic (gluSphere)


It seems gluSphere only lets us map a power of 2 texture. CVOpenGLTextureCacheCreateTextureFromImage returns a non power of 2 texture. Does anyone know another way to get texture data from QTVisualContextCopyImageForTime for glTexture2D or such. Would I have to go back to a GWorld to try and do this and create a power of 2 texture?

Is there a way to use gluSphere with a non power of 2 texture. I am not sure I know my math well enough to create my own sphere and handle my own mapping.

Any other ideas?

Matt Veenstra
tribalmedia.com
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