... the null texture is just a dummy texture (actually 32x32 rgba black
in this case.) This is just my tesseled lighting code which modulates
the lighting with a per-polygon darkening factor.
If I just turn off texturing on the unit (and therefore skip the
combines and just get the PRIMARY_COLOR, it works fine. I *think*
combining is supported on this card (by the GL string), could it be the
TEXTURE_ENV_COLOR, or is there just something about it not excepting the
null texture?
[>] Brian
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/email@hidden