Is there a way to determine current VRAM usage programmatically?
I found some information on this mailing list (from 2001) that
glmGetInteger(GLM_CURRENT_MEMORY) should return the current usage.
However, on 10.4.9, MacBook Pro, this always returns zero. Is there
something else I have to do to get this working (I can't find the docs
anywhere)? If that does not work anymore - is there some other API?
--
Aras Pranckevicius
Graphics programmer at unity3d.com
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