| |||
| [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] |
At a guess - you need to be in a valid OpenGl context at the time - that's 'where' the textures are created. Windows may seem to work, but where do the textures end up?
You can not call gl calls without making a OpenGL context. In OS X glut this happens when you call glutCreateWindow().
Bruce and Kent,
Thanks again,
--JT http://zhaymusic.com/ _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden
| Home | Archives | FAQ | Terms/Conditions | Contact | RSS | Lists | About |
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2007 Apple Inc. All rights reserved.