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Re: Leopard SM4.0 support ATI Radeon HD vs GeForce 8600M



Hey Timothy,

Attached is a dump of the OpenGL info from a HD 2600 running on Leopard.

It does appears to support:
GL_EXT_geometry_shader4
GL_EXT_gpu_shader4
GL_EXT_transform_feedback

I'm not going go hold my breath waiting for the NV shader extensions on the ATI cards though, although it would be really really really nice if they were available there...

Daniel

email@hidden wrote:

Dario, thanks for the 8600M rendering info follow-up!

With the two current shipping "next-gen" graphics cards from Ati HD in the iMac and the NV 8600M in the MBP, is there differences in the functionality between the exposed SM4.0/GL2 functionality in these two cards?

8600M has support for,
 GL_EXT_geometry_shader4
 GL_EXT_gpu_shader4
 GL_EXT_transform_feedback

and vertex texture fetch
 GL_NV_vertex_program3

What about Apple's driver support for ATI Radeon HD cards??? Anyone with a HD iMac want to post the supported GL extension list?

My hope is that Apple is providing the same SM4.0 support (or at least SM3.0 vertex texture fetch support) for both the HD and GeForce 8 cards.

Sure would demonstrate the advantage of Apple providing their own graphics drivers! From what I have gathered from other forums, ATI's GL drivers (windows/linux) for the Radeon HD cards have NO support for SM4.0 features and also are still missing any support for vertex texture fetch (SM3.0 feature).

Can anyone shead any light on this issue?

Thanks in advance,

_
|imothy Farrar :: http://www.farrarfocus.com/atom




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--
Daniel Koch -+- Graphics Technology Lead -+- TransGaming Technologies
 email@hidden  +1 613.244.1111 x352  www.transgaming.com
ATI Radeon HD 2600 PRO OpenGL Engine	
Vendor Name                   	ATI Technologies Inc.
Version                       	2.0 ATI-1.5.16
GL Shading Language Version   	1.20
Renderer Name                 	ATI Radeon HD 2600 PRO OpenGL Engine
OpenGL Extensions             	
                              	GL_APPLE_aux_depth_stencil
                              	GL_APPLE_client_storage
                              	GL_APPLE_element_array
                              	GL_APPLE_fence
                              	GL_APPLE_float_pixels
                              	GL_APPLE_flush_buffer_range
                              	GL_APPLE_flush_render
                              	GL_APPLE_object_purgeable
                              	GL_APPLE_packed_pixels
                              	GL_APPLE_pixel_buffer
                              	GL_APPLE_specular_vector
                              	GL_APPLE_texture_range
                              	GL_APPLE_transform_hint
                              	GL_APPLE_vertex_array_object
                              	GL_APPLE_vertex_array_range
                              	GL_APPLE_vertex_program_evaluators
                              	GL_APPLE_ycbcr_422
                              	GL_ARB_depth_texture
                              	GL_ARB_draw_buffers
                              	GL_ARB_fragment_program
                              	GL_ARB_fragment_shader
                              	GL_ARB_half_float_pixel
                              	GL_ARB_imaging
                              	GL_ARB_multisample
                              	GL_ARB_multitexture
                              	GL_ARB_occlusion_query
                              	GL_ARB_pixel_buffer_object
                              	GL_ARB_point_parameters
                              	GL_ARB_point_sprite
                              	GL_ARB_shader_objects
                              	GL_ARB_shader_texture_lod
                              	GL_ARB_shading_language_100
                              	GL_ARB_texture_border_clamp
                              	GL_ARB_texture_compression
                              	GL_ARB_texture_cube_map
                              	GL_ARB_texture_env_add
                              	GL_ARB_texture_env_combine
                              	GL_ARB_texture_env_crossbar
                              	GL_ARB_texture_env_dot3
                              	GL_ARB_texture_float
                              	GL_ARB_texture_mirrored_repeat
                              	GL_ARB_texture_non_power_of_two
                              	GL_ARB_texture_rectangle
                              	GL_ARB_transpose_matrix
                              	GL_ARB_vertex_blend
                              	GL_ARB_vertex_buffer_object
                              	GL_ARB_vertex_program
                              	GL_ARB_vertex_shader
                              	GL_ARB_window_pos
                              	GL_ATI_blend_equation_separate
                              	GL_ATI_blend_weighted_minmax
                              	GL_ATI_separate_stencil
                              	GL_ATI_texture_compression_3dc
                              	GL_ATI_texture_env_combine3
                              	GL_ATI_texture_float
                              	GL_ATI_texture_mirror_once
                              	GL_EXT_abgr
                              	GL_EXT_bgra
                              	GL_EXT_blend_color
                              	GL_EXT_blend_equation_separate
                              	GL_EXT_blend_func_separate
                              	GL_EXT_blend_minmax
                              	GL_EXT_blend_subtract
                              	GL_EXT_clip_volume_hint
                              	GL_EXT_compiled_vertex_array
                              	GL_EXT_draw_range_elements
                              	GL_EXT_fog_coord
                              	GL_EXT_framebuffer_blit
                              	GL_EXT_framebuffer_object
                              	GL_EXT_geometry_shader4
                              	GL_EXT_gpu_program_parameters
                              	GL_EXT_multi_draw_arrays
                              	GL_EXT_packed_depth_stencil
                              	GL_EXT_rescale_normal
                              	GL_EXT_secondary_color
                              	GL_EXT_separate_specular_color
                              	GL_EXT_stencil_two_side
                              	GL_EXT_stencil_wrap
                              	GL_EXT_texture_compression_dxt1
                              	GL_EXT_texture_compression_s3tc
                              	GL_EXT_texture_env_add
                              	GL_EXT_texture_filter_anisotropic
                              	GL_EXT_texture_lod_bias
                              	GL_EXT_texture_mirror_clamp
                              	GL_EXT_texture_rectangle
                              	GL_EXT_texture_sRGB
                              	GL_IBM_rasterpos_clip
                              	GL_NV_blend_square
                              	GL_NV_fog_distance
                              	GL_NV_light_max_exponent
                              	GL_NV_texgen_reflection
                              	GL_SGIS_generate_mipmap
                              	GL_SGIS_texture_edge_clamp
                              	GL_SGIS_texture_lod
                              	GL_SGI_color_matrix
OpenGL Limits                 	
Framebuffers                  	
MAX_COLOR_ATTACHMENTS_EXT     	4
MAX_RENDERBUFFER_SIZE_EXT     	4096
MAX_VIEWPORT_DIMS             	{4096, 4096}
MAX_DRAW_BUFFERS_ARB          	4
MIN_PBUFFER_VIEWPORT_DIMS_APPLE	{32, 32}
SUBPIXEL_BITS                 	8
Points and Lines              	
ALIASED_LINE_WIDTH_RANGE      	{1, 64}
ALIASED_POINT_SIZE_RANGE      	{1, 64}
SMOOTH_LINE_WIDTH_GRANULARITY 	0.125000
SMOOTH_LINE_WIDTH_RANGE       	{1.000000, 64.000000}
SMOOTH_POINT_SIZE_GRANULARITY 	0.125000
SMOOTH_POINT_SIZE_RANGE       	{1.000000, 64.000000}
Textures                      	
MAX_3D_TEXTURE_SIZE           	512
MAX_CUBE_MAP_TEXTURE_SIZE     	4096
MAX_RECTANGLE_TEXTURE_SIZE_EXT	4096
MAX_TEXTURE_SIZE              	4096
MAX_TEXTURE_LOD_BIAS          	16.000000
MAX_TEXTURE_MAX_ANISOTROPY_EXT	16
MAX_TEXTURE_UNITS             	8
Compression Types             	
                              	COMPRESSED_RGB_S3TC_DXT1_EXT
                              	COMPRESSED_RGBA_S3TC_DXT1_EXT
                              	COMPRESSED_RGBA_S3TC_DXT3_EXT
                              	COMPRESSED_RGBA_S3TC_DXT5_EXT
                              	COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
Stacks                        	
MAX_ATTRIB_STACK_DEPTH        	16
MAX_CLIENT_ATTRIB_STACK_DEPTH 	16
MAX_COLOR_MATRIX_STACK_DEPTH  	10
MAX_MODELVIEW_STACK_DEPTH     	32
MAX_NAME_STACK_DEPTH          	128
MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB	2
MAX_PROJECTION_STACK_DEPTH    	10
MAX_TEXTURE_STACK_DEPTH       	10
Vertex Programs               	
MAX_PROGRAM_ADDRESS_REGISTERS_ARB	2
MAX_PROGRAM_ATTRIBS_ARB       	32
MAX_PROGRAM_ENV_PARAMETERS_ARB	256
MAX_PROGRAM_INSTRUCTIONS_ARB  	262144
MAX_PROGRAM_LOCAL_PARAMETERS_ARB	1024
MAX_PROGRAM_MATRICES_ARB      	8
MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB	1
MAX_PROGRAM_NATIVE_ATTRIBS_ARB	16
MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB	4096
MAX_PROGRAM_NATIVE_PARAMETERS_ARB	256
MAX_PROGRAM_NATIVE_TEMPORARIES_ARB	64
MAX_PROGRAM_PARAMETERS_ARB    	1024
MAX_PROGRAM_TEMPORARIES_ARB   	65535
MAX_PROGRAM_EXEC_INSTRUCTIONS_NV	0
MAX_PROGRAM_CALL_DEPTH_NV     	0
MAX_VERTEX_ATTRIBS_ARB        	16
Fragment Programs             	
MAX_PROGRAM_ALU_INSTRUCTIONS_ARB	2048
MAX_PROGRAM_ATTRIBS_ARB       	10
MAX_PROGRAM_ENV_PARAMETERS_ARB	128
MAX_PROGRAM_INSTRUCTIONS_ARB  	4096
MAX_PROGRAM_LOCAL_PARAMETERS_ARB	1024
MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB	2048
MAX_PROGRAM_NATIVE_ATTRIBS_ARB	10
MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB	4096
MAX_PROGRAM_NATIVE_PARAMETERS_ARB	256
MAX_PROGRAM_NATIVE_TEMPORARIES_ARB	64
MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB	4
MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB	2048
MAX_PROGRAM_PARAMETERS_ARB    	256
MAX_PROGRAM_TEMPORARIES_ARB   	64
MAX_PROGRAM_TEX_INDIRECTIONS_ARB	4
MAX_PROGRAM_TEX_INSTRUCTIONS_ARB	2048
MAX_PROGRAM_EXEC_INSTRUCTIONS_NV	0
MAX_PROGRAM_CALL_DEPTH_NV     	0
MAX_PROGRAM_IF_DEPTH_NV       	0
MAX_PROGRAM_LOOP_DEPTH_NV     	0
MAX_PROGRAM_LOOP_COUNT_NV     	0
MAX_TEXTURE_COORDS_ARB        	8
MAX_TEXTURE_IMAGE_UNITS_ARB   	16
Shaders                       	
MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB	16
MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB	4096
MAX_TEXTURE_COORDS_ARB        	8
MAX_TEXTURE_IMAGE_UNITS_ARB   	16
MAX_VARYING_FLOATS_ARB        	32
MAX_VERTEX_ATTRIBS_ARB        	16
MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB	16
MAX_VERTEX_UNIFORM_COMPONENTS_ARB	4096
Other                         	
MAX_CLIP_PLANES               	6
MAX_CONVOLUTION_HEIGHT        	11
MAX_CONVOLUTION_WIDTH         	11
MAX_ELEMENTS_INDICES          	150000
MAX_ELEMENTS_VERTICES         	2048
MAX_EVAL_ORDER                	10
MAX_GENERAL_COMBINERS_NV      	0
MAX_LIGHTS                    	8
MAX_LIST_NESTING              	64
MAX_PIXEL_MAP_TABLE           	256
MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI	0
MAX_SHININESS_NV              	128
MAX_SPOT_EXPONENT_NV          	128
MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE	65535
MAX_VERTEX_UNITS_ARB          	4
QUERY_COUNTER_BITS_ARB        	32
Display Mask                  	1 (0x00000001)
Renderer ID                   	137730 (0x00021a02)
Off Screen                    	No
Full Screen                   	Yes
Hardware Accelerated          	Yes
Robust                        	No
Backing Store                 	Yes
MP Safe                       	Yes
Window                        	Yes
Multi Screen                  	No
Compliant                     	Yes
Buffer Modes                  	15 (0x0000000f)
Monoscopic                    	Yes
Stereoscopic                  	Yes
Single Buffer                 	Yes
Double Buffer                 	Yes
Color Buffer Modes            	176194560 (0x0a808400)
16 bits/pixel rgb             	--not available--
16 bits/pixel argb            	--not available--
8-16 bits/pixel argb          	--not available--
16 bits/pixel rgb             	--not available--
16 bits/pixel argb            	A=15, R=14:10, G=9:5, B=4:0
8-16 bits/pixel argb          	--not available--
16 bits/pixel rgb             	--not available--
8-16 bits/pixel argb          	--not available--
32 bits/pixel rgb             	--not available--
32 bits/pixel argb            	A=31:24, R=23:16, G=15:8, B=7:0
8-32 bits/pixel argb          	--not available--
32 bits/pixel rgb             	--not available--
32 bits/pixel argb            	--not available--
8-32 bits/pixel argb          	--not available--
64 bits/pixel rgb             	--not available--
64 bits/pixel argb            	--not available--
64 bits/pixel rgb             	--not available--
64 bits/pixel argb            	A=63:48, R=47:32, G=31:16, B=15:0
64 bits/pixel float rgb       	--not available--
64 bits/pixel float rgba      	R=63:48 G=47:32 B=31:16 A=15:0; APPLE_float_pixels floating point
128 bits/pixel float rgb      	--not available--
128 bits/pixel float rgba     	R=127:96  G=95:64, B=63:32, A=31:0; IEEE-754 single-precision floating point
256 bits/pixel float rgb      	--not available--
256 bits/pixel float rgba     	--not available--
Accum Buffer Modes            	8421376 (0x00808000)
16 bits/pixel rgb             	--not available--
16 bits/pixel argb            	--not available--
8-16 bits/pixel argb          	--not available--
16 bits/pixel rgb             	--not available--
16 bits/pixel argb            	--not available--
8-16 bits/pixel argb          	--not available--
16 bits/pixel rgb             	--not available--
8-16 bits/pixel argb          	--not available--
32 bits/pixel rgb             	--not available--
32 bits/pixel argb            	A=31:24, R=23:16, G=15:8, B=7:0
8-32 bits/pixel argb          	--not available--
32 bits/pixel rgb             	--not available--
32 bits/pixel argb            	--not available--
8-32 bits/pixel argb          	--not available--
64 bits/pixel rgb             	--not available--
64 bits/pixel argb            	--not available--
64 bits/pixel rgb             	--not available--
64 bits/pixel argb            	A=63:48, R=47:32, G=31:16, B=15:0
64 bits/pixel float rgb       	--not available--
64 bits/pixel float rgba      	--not available--
128 bits/pixel float rgb      	--not available--
128 bits/pixel float rgba     	--not available--
256 bits/pixel float rgb      	--not available--
256 bits/pixel float rgba     	--not available--
Depth Buffer Modes            	7169 (0x00001c01)
0 bits per pixel              	Yes
1 bits per pixel              	No
2 bits per pixel              	No
3 bits per pixel              	No
4 bits per pixel              	No
5 bits per pixel              	No
6 bits per pixel              	No
8 bits per pixel              	No
10 bits per pixel             	No
12 bits per pixel             	No
16 bits per pixel             	Yes
24 bits per pixel             	Yes
32 bits per pixel             	Yes
48 bits per pixel             	No
64 bits per pixel             	No
96 bits per pixel             	No
128 bits per pixel            	No
Stencil Buffer Modes          	129 (0x00000081)
0 bits per pixel              	Yes
1 bits per pixel              	No
2 bits per pixel              	No
3 bits per pixel              	No
4 bits per pixel              	No
5 bits per pixel              	No
6 bits per pixel              	No
8 bits per pixel              	Yes
10 bits per pixel             	No
12 bits per pixel             	No
16 bits per pixel             	No
24 bits per pixel             	No
32 bits per pixel             	No
48 bits per pixel             	No
64 bits per pixel             	No
96 bits per pixel             	No
128 bits per pixel            	No
Max Aux Buffers               	2 (0x00000002)
Max Sample Buffers            	1 (0x00000001)
Max Samples                   	6 (0x00000006)
Sample Modes                  	3 (0x00000003)
Supersample                   	Yes
Multisample                   	Yes
Alpha Sampling                	Yes
GPU Vertex Processing Capable 	Yes
GPU Fragment Processing Capable	Yes
Total Video Memory            	268435456 (0x10000000)
Total Texture Memory          	260147112 (0x0f8187a8)
Apple Software Renderer       	
Vendor Name                   	Apple Computer, Inc.
Version                       	2.1 APPLE
GL Shading Language Version   	1.20
Renderer Name                 	Apple Software Renderer
OpenGL Extensions             	
                              	GL_APPLE_aux_depth_stencil
                              	GL_APPLE_client_storage
                              	GL_APPLE_element_array
                              	GL_APPLE_fence
                              	GL_APPLE_float_pixels
                              	GL_APPLE_flush_buffer_range
                              	GL_APPLE_flush_render
                              	GL_APPLE_packed_pixels
                              	GL_APPLE_pixel_buffer
                              	GL_APPLE_specular_vector
                              	GL_APPLE_transform_hint
                              	GL_APPLE_vertex_array_object
                              	GL_APPLE_vertex_program_evaluators
                              	GL_APPLE_ycbcr_422
                              	GL_ARB_depth_texture
                              	GL_ARB_draw_buffers
                              	GL_ARB_fragment_program
                              	GL_ARB_fragment_program_shadow
                              	GL_ARB_fragment_shader
                              	GL_ARB_half_float_pixel
                              	GL_ARB_imaging
                              	GL_ARB_multisample
                              	GL_ARB_multitexture
                              	GL_ARB_occlusion_query
                              	GL_ARB_pixel_buffer_object
                              	GL_ARB_point_parameters
                              	GL_ARB_point_sprite
                              	GL_ARB_shader_objects
                              	GL_ARB_shader_texture_lod
                              	GL_ARB_shading_language_100
                              	GL_ARB_shadow
                              	GL_ARB_shadow_ambient
                              	GL_ARB_texture_border_clamp
                              	GL_ARB_texture_compression
                              	GL_ARB_texture_cube_map
                              	GL_ARB_texture_env_add
                              	GL_ARB_texture_env_combine
                              	GL_ARB_texture_env_crossbar
                              	GL_ARB_texture_env_dot3
                              	GL_ARB_texture_float
                              	GL_ARB_texture_mirrored_repeat
                              	GL_ARB_texture_non_power_of_two
                              	GL_ARB_texture_rectangle
                              	GL_ARB_transpose_matrix
                              	GL_ARB_vertex_blend
                              	GL_ARB_vertex_buffer_object
                              	GL_ARB_vertex_program
                              	GL_ARB_vertex_shader
                              	GL_ARB_window_pos
                              	GL_ATI_separate_stencil
                              	GL_ATI_texture_env_combine3
                              	GL_ATI_texture_float
                              	GL_ATI_texture_mirror_once
                              	GL_EXT_abgr
                              	GL_EXT_bgra
                              	GL_EXT_bindable_uniform
                              	GL_EXT_blend_color
                              	GL_EXT_blend_equation_separate
                              	GL_EXT_blend_func_separate
                              	GL_EXT_blend_minmax
                              	GL_EXT_blend_subtract
                              	GL_EXT_clip_volume_hint
                              	GL_EXT_draw_range_elements
                              	GL_EXT_fog_coord
                              	GL_EXT_framebuffer_object
                              	GL_EXT_geometry_shader4
                              	GL_EXT_gpu_program_parameters
                              	GL_EXT_gpu_shader4
                              	GL_EXT_multi_draw_arrays
                              	GL_EXT_rescale_normal
                              	GL_EXT_secondary_color
                              	GL_EXT_shadow_funcs
                              	GL_EXT_stencil_two_side
                              	GL_EXT_stencil_wrap
                              	GL_EXT_texture_compression_dxt1
                              	GL_EXT_texture_compression_s3tc
                              	GL_EXT_texture_env_add
                              	GL_EXT_texture_lod_bias
                              	GL_EXT_texture_mirror_clamp
                              	GL_EXT_texture_rectangle
                              	GL_EXT_texture_sRGB
                              	GL_EXT_transform_feedback
                              	GL_IBM_rasterpos_clip
                              	GL_NV_blend_square
                              	GL_NV_light_max_exponent
                              	GL_NV_texgen_reflection
                              	GL_SGIS_generate_mipmap
                              	GL_SGIS_texture_edge_clamp
                              	GL_SGIS_texture_lod
OpenGL Limits                 	
Framebuffers                  	
MAX_COLOR_ATTACHMENTS_EXT     	4
MAX_RENDERBUFFER_SIZE_EXT     	16384
MAX_VIEWPORT_DIMS             	{16384, 16384}
MAX_DRAW_BUFFERS_ARB          	4
MIN_PBUFFER_VIEWPORT_DIMS_APPLE	{4, 4}
SUBPIXEL_BITS                 	10
Points and Lines              	
ALIASED_LINE_WIDTH_RANGE      	{1, 64}
ALIASED_POINT_SIZE_RANGE      	{1, 64}
SMOOTH_LINE_WIDTH_GRANULARITY 	0.000100
SMOOTH_LINE_WIDTH_RANGE       	{0.100000, 64.000000}
SMOOTH_POINT_SIZE_GRANULARITY 	0.000100
SMOOTH_POINT_SIZE_RANGE       	{0.100000, 64.000000}
Textures                      	
MAX_3D_TEXTURE_SIZE           	16384
MAX_CUBE_MAP_TEXTURE_SIZE     	4096
MAX_RECTANGLE_TEXTURE_SIZE_EXT	16384
MAX_TEXTURE_SIZE              	16384
MAX_TEXTURE_LOD_BIAS          	16.000000
MAX_TEXTURE_MAX_ANISOTROPY_EXT	1
MAX_TEXTURE_UNITS             	8
Compression Types             	
                              	COMPRESSED_RGB_S3TC_DXT1_EXT
                              	COMPRESSED_RGBA_S3TC_DXT1_EXT
                              	COMPRESSED_RGBA_S3TC_DXT3_EXT
                              	COMPRESSED_RGBA_S3TC_DXT5_EXT
Stacks                        	
MAX_ATTRIB_STACK_DEPTH        	16
MAX_CLIENT_ATTRIB_STACK_DEPTH 	16
MAX_COLOR_MATRIX_STACK_DEPTH  	10
MAX_MODELVIEW_STACK_DEPTH     	32
MAX_NAME_STACK_DEPTH          	128
MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB	2
MAX_PROJECTION_STACK_DEPTH    	10
MAX_TEXTURE_STACK_DEPTH       	10
Vertex Programs               	
MAX_PROGRAM_ADDRESS_REGISTERS_ARB	2
MAX_PROGRAM_ATTRIBS_ARB       	32
MAX_PROGRAM_ENV_PARAMETERS_ARB	256
MAX_PROGRAM_INSTRUCTIONS_ARB  	262144
MAX_PROGRAM_LOCAL_PARAMETERS_ARB	1024
MAX_PROGRAM_MATRICES_ARB      	8
MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB	1
MAX_PROGRAM_NATIVE_ATTRIBS_ARB	32
MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB	262144
MAX_PROGRAM_NATIVE_PARAMETERS_ARB	1024
MAX_PROGRAM_NATIVE_TEMPORARIES_ARB	65535
MAX_PROGRAM_PARAMETERS_ARB    	1024
MAX_PROGRAM_TEMPORARIES_ARB   	65535
MAX_PROGRAM_EXEC_INSTRUCTIONS_NV	0
MAX_PROGRAM_CALL_DEPTH_NV     	0
MAX_VERTEX_ATTRIBS_ARB        	16
Fragment Programs             	
MAX_PROGRAM_ALU_INSTRUCTIONS_ARB	262144
MAX_PROGRAM_ATTRIBS_ARB       	32
MAX_PROGRAM_ENV_PARAMETERS_ARB	128
MAX_PROGRAM_INSTRUCTIONS_ARB  	262144
MAX_PROGRAM_LOCAL_PARAMETERS_ARB	1024
MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB	262144
MAX_PROGRAM_NATIVE_ATTRIBS_ARB	32
MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB	262144
MAX_PROGRAM_NATIVE_PARAMETERS_ARB	1024
MAX_PROGRAM_NATIVE_TEMPORARIES_ARB	65535
MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB	262144
MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB	262144
MAX_PROGRAM_PARAMETERS_ARB    	1024
MAX_PROGRAM_TEMPORARIES_ARB   	65535
MAX_PROGRAM_TEX_INDIRECTIONS_ARB	262144
MAX_PROGRAM_TEX_INSTRUCTIONS_ARB	262144
MAX_PROGRAM_EXEC_INSTRUCTIONS_NV	0
MAX_PROGRAM_CALL_DEPTH_NV     	0
MAX_PROGRAM_IF_DEPTH_NV       	0
MAX_PROGRAM_LOOP_DEPTH_NV     	0
MAX_PROGRAM_LOOP_COUNT_NV     	0
MAX_TEXTURE_COORDS_ARB        	8
MAX_TEXTURE_IMAGE_UNITS_ARB   	16
Shaders                       	
MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB	16
MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB	4096
MAX_TEXTURE_COORDS_ARB        	8
MAX_TEXTURE_IMAGE_UNITS_ARB   	16
MAX_VARYING_FLOATS_ARB        	32
MAX_VERTEX_ATTRIBS_ARB        	16
MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB	16
MAX_VERTEX_UNIFORM_COMPONENTS_ARB	4096
Other                         	
MAX_CLIP_PLANES               	6
MAX_CONVOLUTION_HEIGHT        	11
MAX_CONVOLUTION_WIDTH         	11
MAX_ELEMENTS_INDICES          	150000
MAX_ELEMENTS_VERTICES         	1000
MAX_EVAL_ORDER                	10
MAX_GENERAL_COMBINERS_NV      	0
MAX_LIGHTS                    	8
MAX_LIST_NESTING              	64
MAX_PIXEL_MAP_TABLE           	256
MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI	0
MAX_SHININESS_NV              	128
MAX_SPOT_EXPONENT_NV          	128
MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE	0
MAX_VERTEX_UNITS_ARB          	4
QUERY_COUNTER_BITS_ARB        	32
Display Mask                  	1 (0x00000001)
Renderer ID                   	132096 (0x00020400)
Off Screen                    	Yes
Full Screen                   	No
Hardware Accelerated          	No
Robust                        	Yes
Backing Store                 	Yes
MP Safe                       	Yes
Window                        	Yes
Multi Screen                  	Yes
Compliant                     	Yes
Buffer Modes                  	13 (0x0000000d)
Monoscopic                    	Yes
Stereoscopic                  	No
Single Buffer                 	Yes
Double Buffer                 	Yes
Color Buffer Modes            	134250496 (0x08008000)
16 bits/pixel rgb             	--not available--
16 bits/pixel argb            	--not available--
8-16 bits/pixel argb          	--not available--
16 bits/pixel rgb             	--not available--
16 bits/pixel argb            	--not available--
8-16 bits/pixel argb          	--not available--
16 bits/pixel rgb             	--not available--
8-16 bits/pixel argb          	--not available--
32 bits/pixel rgb             	--not available--
32 bits/pixel argb            	A=31:24, R=23:16, G=15:8, B=7:0
8-32 bits/pixel argb          	--not available--
32 bits/pixel rgb             	--not available--
32 bits/pixel argb            	--not available--
8-32 bits/pixel argb          	--not available--
64 bits/pixel rgb             	--not available--
64 bits/pixel argb            	--not available--
64 bits/pixel rgb             	--not available--
64 bits/pixel argb            	--not available--
64 bits/pixel float rgb       	--not available--
64 bits/pixel float rgba      	--not available--
128 bits/pixel float rgb      	--not available--
128 bits/pixel float rgba     	R=127:96  G=95:64, B=63:32, A=31:0; IEEE-754 single-precision floating point
256 bits/pixel float rgb      	--not available--
256 bits/pixel float rgba     	--not available--
Accum Buffer Modes            	536870912 (0x20000000)
16 bits/pixel rgb             	--not available--
16 bits/pixel argb            	--not available--
8-16 bits/pixel argb          	--not available--
16 bits/pixel rgb             	--not available--
16 bits/pixel argb            	--not available--
8-16 bits/pixel argb          	--not available--
16 bits/pixel rgb             	--not available--
8-16 bits/pixel argb          	--not available--
32 bits/pixel rgb             	--not available--
32 bits/pixel argb            	--not available--
8-32 bits/pixel argb          	--not available--
32 bits/pixel rgb             	--not available--
32 bits/pixel argb            	--not available--
8-32 bits/pixel argb          	--not available--
64 bits/pixel rgb             	--not available--
64 bits/pixel argb            	--not available--
64 bits/pixel rgb             	--not available--
64 bits/pixel argb            	--not available--
64 bits/pixel float rgb       	--not available--
64 bits/pixel float rgba      	--not available--
128 bits/pixel float rgb      	--not available--
128 bits/pixel float rgba     	--not available--
256 bits/pixel float rgb      	--not available--
256 bits/pixel float rgba     	R=255:192  G=191:128, B=127:64, A=63:0; IEEE-754 double-precision floating point
Depth Buffer Modes            	4097 (0x00001001)
0 bits per pixel              	Yes
1 bits per pixel              	No
2 bits per pixel              	No
3 bits per pixel              	No
4 bits per pixel              	No
5 bits per pixel              	No
6 bits per pixel              	No
8 bits per pixel              	No
10 bits per pixel             	No
12 bits per pixel             	No
16 bits per pixel             	No
24 bits per pixel             	No
32 bits per pixel             	Yes
48 bits per pixel             	No
64 bits per pixel             	No
96 bits per pixel             	No
128 bits per pixel            	No
Stencil Buffer Modes          	129 (0x00000081)
0 bits per pixel              	Yes
1 bits per pixel              	No
2 bits per pixel              	No
3 bits per pixel              	No
4 bits per pixel              	No
5 bits per pixel              	No
6 bits per pixel              	No
8 bits per pixel              	Yes
10 bits per pixel             	No
12 bits per pixel             	No
16 bits per pixel             	No
24 bits per pixel             	No
32 bits per pixel             	No
48 bits per pixel             	No
64 bits per pixel             	No
96 bits per pixel             	No
128 bits per pixel            	No
Max Aux Buffers               	4 (0x00000004)
Max Sample Buffers            	1 (0x00000001)
Max Samples                   	16 (0x00000010)
Sample Modes                  	1 (0x00000001)
Supersample                   	Yes
Multisample                   	No
Alpha Sampling                	Yes
GPU Vertex Processing Capable 	No
GPU Fragment Processing Capable	No
Total Video Memory            	0 (0x00000000)
Total Texture Memory          	0 (0x00000000)
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