This piece of code is intended to draw a white 200x200 plane, 10 units
below the origin. Strangely, it quite simply is not drawn on the
screen at all, even with the appropriate glTranslate and glRotate
calls in place.
However, the same exact code DOES run properly on my friend's Windows
machine; the white plane is indeed rendered as it should be. So again,
I seem to be encountering a problem where OpenGL is more "strict" in
OS X than in Windows. Alas-- I do not know what I am doing wrong!
Even stranger is the fact that a simple call to glutSolidCube() causes
a solid white cube to be drawn on the screen, and I am able to
translate my modelview appropriately to simulate the camera moving
around the cube. So why won't the above GL_QUADS plane render properly
in OS X?
Any help would be appreciated. Thanks for reading!