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On 11/2/07, Aras Pranckevicius <email@hidden> wrote: > Not really. GMA X3100 is shader model 3.0 card with hardware vertex > transformations (GMA 950 is shader model 2.0 one with CPU vertex > transformations). GMA X3500 is supposed to be a shader model 4.0 one > (but I'm not sure if Intel exposes that in drivers even on Windows). Really? Wikipedia ( http://en.wikipedia.org/wiki/Intel_GMA ) lists the 3100 as a SM4 part. -Keith _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden This email sent to email@hidden
| References: | |
| >GMA X3100 (From: "Keith Bauer" <email@hidden>) | |
| >Re: GMA X3100 (From: "Aras Pranckevicius" <email@hidden>) |
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