> One of the things I would check is what alpha values you are using for
> the fragment as it is not clear from the code you posted. I have tried
> my code on the MBP with the x1600 and on a variety of windows / linux
> machines with an array of video cards, but I have not tried it on the
> latest MBP's.
Not sure what you mean here, but I'm comparing 2 identical shaders
except one uses a loop and the other doesn't. The results are
_exactly_ the same if I change the index in the loop to a hardcoded 0
instead of using 'i'. Once I index gl_LightSource with a variable, I
encounter the previously described problem. So, I'm pretty sure I've
eliminated any possibility of my code being the issue.
thanks,
wes
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