Does anybody here
know anything wrong with reading depth values through calling glReadPixels on
Geforce cards? I have users from both PowerPC and Intel Mac reported that my
OpenGL rendering turns screen into piles of garbage bits. Even though I have not
been able to duplicate this problem on my 2x2.66 GHz Dual-Core Intel Xeon with Geforce 7300 GT, I suspect something wrong with me
using glReadPixels(..GL_DEPTH_COMPONENT).
Any idea? Really
appreciate it.
Shirley
Carter
Nemetschek N.A. Inc.
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